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Old Oct 12, 2005, 10:32 PM // 22:32   #21
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Divine Boon skews your energy. I wouldn't use it unless specified to and given a damn good reason. So far I haven't seen or can think up any reason to use it other than for a large heal party.
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Old Oct 12, 2005, 10:32 PM // 22:32   #22
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I'd like to mention my energy was low for most of the aforementioned mission because the team was crap and I had to heal way too much. And since the mobs were very close together I was having to heal non stop. With regards to the boon comments, I do take it off when I can. The reason I have smite 8is for energy bonus i.e wep req is 8 and gives me bonus. With regards to vig spirit its energy cost is 5 and helps keep my warriors in health while I heal stupid eles and necros. Healing breeze is an emergancy spell for degen conditions. Removing these conditions ussually results in them being re-applied with mobs. And I tried the divine spirit spell. I found the cool down and its lifetime to make it quite useless. I need to cast around 3-4 5 energy healing spells to make it worthwhile. I found I never used it. In all fairness I'm working with what spells/items I have at the moment. I've found this to be the best combo so far. I never go into low energy if the team can play properly.
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Old Oct 12, 2005, 10:47 PM // 22:47   #23
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Yes, the vast majority of players unfortunately are morons.

I'm surprised it took you, OP, until maguuma before you noticed that. You should consider yourself lucky that you got to experience the game that far without being bogged down by this several times before then. In that way, you have been most fortunate.
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Old Oct 13, 2005, 12:22 AM // 00:22   #24
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It is because of things like the OP has mentioned that I no longer play Monk with PUGs. I only play my Monk with guildies or close friends.
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Old Oct 13, 2005, 12:36 AM // 00:36   #25
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I'd love to play with my guild but it is too small really. Shame. I'll to join as a guest in another guild.
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Old Oct 13, 2005, 03:11 AM // 03:11   #26
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Hm, I feel lucky, I've had very little problems with groups. Admittedly, I did the entire game with my boyfriend as team leader.

The worst one was getting a team for thunderhead keep... failing the mission, and someone in the group deciding that we need a monk. Pointed out that last time I checked, I was a monk.

Now that I finished the game though, I randomly join groups if I feel like being helpful or want to look at life bars
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Old Oct 13, 2005, 03:15 AM // 03:15   #27
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Healing wind!? Heh. Your frustration shows. Been there as well bud. Being a monk can be irritating. It gets better when you're the only healer for a team of 8. God forbid someone dies.
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Old Oct 13, 2005, 03:23 AM // 03:23   #28
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hmm, so why does a healing monk have 8 in smite anyway
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Old Oct 13, 2005, 03:34 AM // 03:34   #29
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Quote:
Originally Posted by Ristaron
Please, please tell me English is not your first language.
Get over it. It's easy enough to tell what he is saying.

Having a forum rule against nonsense typing is good and well, but give it a rest guys.

And yeah, as a monk, you'll find that henches never do that stuff. Can be frustrating at times, but just remember the times you had with PUG's and press on.
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Old Oct 13, 2005, 03:36 AM // 03:36   #30
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I only play with my guild, or with friends.
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Old Oct 13, 2005, 03:48 AM // 03:48   #31
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Quote:
Originally Posted by Thanas
I'd like to mention my energy was low for most of the aforementioned mission because the team was crap and I had to heal way too much.
As a healer, there will be occasions where you will be called upon to heal A LOT. Regardless of whether or not your team is good doesn't really make a difference, there will be times when you will have a good team, and you will STILL have to fight for 2-3 minutes of almost constant healing. That's why energy management is SO essential for a monk.

Quote:
Originally Posted by Thanas
And since the mobs were very close together I was having to heal non stop.
This is where you use healing seed. If someone's getting mobbed, that should keep them alive and at full health for the full duration of the spell.

Quote:
Originally Posted by Thanas
With regards to the boon comments, I do take it off when I can. The reason I have smite 8is for energy bonus i.e wep req is 8 and gives me bonus.
If it is a weapon, you should be able to use it with no investment into smiting and still get the energy bonus. Sure, if you try to attack with the wand you'll do 2-3 damage max, but that doesn't matter for a healer. Unless the item requires smiting for the *energy* (not the damage), then don't waste your attribute points. For that matter, if your weapon does require smiting for energy, I would look for a new weapon.

Quote:
Originally Posted by Thanas
With regards to vig spirit its energy cost is 5 and helps keep my warriors in health while I heal stupid eles and necros.
My bad, I thought it was 10. That said, I still wouldn't bring it into my build. Most characters simply don't have a high enough rate of attack to make this type of a spell useful. If someone is in trouble, healing seed. Otherwise, orison or dwanya is fine.

Quote:
Originally Posted by Thanas
Healing breeze is an emergancy spell for degen conditions. Removing these conditions ussually results in them being re-applied with mobs.
True, often mobs (especially Maguuma spiders) will re-apply poison or other degen conditons very quickly. The thing is, if you let the poison run its course, it only does 80 damage. For that matter, even conjure phantasm only does ~150. That's still well within the range of a single orison of healing, especially with divine boon. Healing breeze heals ~8 pips of healing x 2 health/pip/second 8 10 seconds = 160 health, which isn't much for 10 energy. And I would still never put it in the same build as healing seed. If you need an emergency heal, take heal other instead; it costs the same as healing breeze, but it heals for more health, and heals instantly. Although if it is condition spammers you're dealing with, I would still fall back on Dwanya's kiss or mend ailment.

Quote:
Originally Posted by Thanas
And I tried the divine spirit spell. I found the cool down and its lifetime to make it quite useless. I need to cast around 3-4 5 energy healing spells to make it worthwhile. I found I never used it. In all fairness I'm working with what spells/items I have at the moment. I've found this to be the best combo so far. I never go into low energy if the team can play properly.
I've heard good things about divine spirit, particularly after they beefed it up after the patch, but haven't experimented much myself. You probably need 12+ Divine favour, and possibly something like Aura of Faith to make work really well. I'm simply recommending it as one of several energy management options available since I don't know what your secondary is. I think part of the point is, you should be able to keep alive both good and bad groups, to some degree or other, because if you just wait around for a perfect group, you'll never get anywhere.

Rico
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Old Oct 13, 2005, 06:19 AM // 06:19   #32
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Quote:
Originally Posted by Ristaron
Please, please tell me English is not your first language.





As for the monk problems, enjoy being wanted in teams while you can. When PvP is the thing that remains challenging to you, you will miss the days of being wanted... every so so and his dog has a rank 2+ healer up his ass that puts us non-power-PvPers out of luck because we have jack all to show for however excellent we are at PvPing.
whats with u morons and flaming others when they dont write something in perfect english? so what? did i offend u or r u just some little moron that has 2 point out everything thing thats wrong in someones statement? go find something better 2 do.
btw: english isnt my first langauge.
AND FOR THAT I APOLOGIZE AND FOR EVERY1 THAT HAS OFFENDED U WITH POOR ENGLISH.

Last edited by tripplesix; Oct 13, 2005 at 06:24 AM // 06:24..
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Old Oct 13, 2005, 06:31 AM // 06:31   #33
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Default Healing Breeze

Useful in FOW for the W who is holding the unholy text and gets hit with the 20 degenerative conditions at once. I just spam breeze and word when needed on him
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Old Oct 13, 2005, 07:10 AM // 07:10   #34
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I find that healing breeze is great for when lots of people are getting mobbed/degened at the same time - healing breeze, unlike healing seed, can be spammed and doesn't require the entire team to be collected.
Casting time is an issue too - it's faster to cast one healing breeze than two orizons.

triple6: its n0t ur spelling dats d pr0blem its ur 1337 5p33k u r using.
Basically it's hard to read and annoying as hell.
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Old Oct 13, 2005, 07:52 AM // 07:52   #35
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/noted
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Old Oct 13, 2005, 08:00 AM // 08:00   #36
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Quote:
Originally Posted by Makkert
Deja Vu.
how many threads like this have we have seen now?
way to many. I sympathise, but starting a new thread on this is a bit unnecessary.
In another forum I would agree, but isn't the Riverside Inn about conversation? To add your own grievances to an existing thread would only dilute the emotion. In fact, hasn't just about every topic been discussed at least once? So you're suggesting that there should be no further new posts unless the topic is new? It's gonna get mighty quiet around here.

Anyway, back to the subject at hand.

I sympathise with the OP. My favourite character is my monk and I have suffered the same abuse at times. Maybe it has been down to me sometimes - I do need to concentrate on energy renewal.

I must say that more recently I tend to get praised more than abused. Is this because I'm getting better? Maybe it's because people generally have a better appreciation of a monks task. Maybe it's because when they try a mission or quest without a monk they fail more often than not.

Hopefully as you progress to the higher levels you will encounter the same positive reaction - though don't imagine for one second the the abuse will stop completely. Hang in there - being a monk can be very rewarding.

Some people seem to think we monks have a magic wand (errr .. we have a magic rod).
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Old Oct 13, 2005, 08:39 AM // 08:39   #37
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Re. OP: Sounds familiar! In fact, after the first warnings you should have left the party. Really, this game is about fun and not about getting frustrated by persons who do not want to play as a team.

I sat out too many PUGs with my monk to receive comments like "noob, you retard, bad healing, blabla". That was the reason why I started to play with henchies only.

With respect to your smiting attributes: I can provide you with a healing ankh from the desert for free, req 9 healing prayers, +12 energy and 20% chance for faster cast/ recharge healing prayer skills. This way you can use the atrribute points in a much better way! Just PM me ingame and I will get you one.
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Old Oct 13, 2005, 09:35 AM // 09:35   #38
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Haha, if someone called me n00b or retard, he'd do his own healing & rezzing from then on. If I'm so bad, then he doesn't need my help.
I'm a good team player, and I can take criticism, but it better be civil.
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Old Oct 13, 2005, 09:45 AM // 09:45   #39
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To be honest... sorry if i offend someone with it... but a good monk or a good elementalist can keep up with the healing or spells no matter how fast the group is advancing.
The more you advance into the game, the better your methods of energy management get. As someone allready mentioned; by the time you get to the Jungle you should have Divine Spirit. With the time boost it now has a use, though you can't do much (yet) about the slow recharge. Once you're at Droknar the excuses to NOT have energy dwindle even more. Energy Drain, Offering of Blood, P&H (sigh, a lousy LOUSY spell.. really... but if Warrior is your secondary you should consider using it -.- However you REALLY should consider changing your secondary to either Ele / Necro / Mesmer).
Once you're at the ring of fire there really is no reason to beg for energy.

Offering of Blood - Constant Energy Engine (my favorite)
Energy Drain - Conditional but powerful Energy Engine
Divine Spirit + Glyph of Renewal - Your healingspams never cost more than 1 energy. That should be affordable now, shouldn't it?

You should also consider kicking out healing breeze. Sure, according to some it has some nice healing. But in the later missions of the game you get a lot of enchantments handed back to you in portions of nice little "100"s. And now those healing breeze isn't doing anything.

Also have a look at your teammates. If you see a Wa/Mo... go berserk and be aware. Insist on him bringing "Succor" or something like that instead of his measly mending. Tell him you're gonna do a lot more healing magic with that "Succor" than he will do with his mending.
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Old Oct 13, 2005, 10:24 AM // 10:24   #40
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As a mesmer/monk 20, I play only my primary when solo and then bring in Resurrect and healing when in a PUG. This usually works great.....but the other day I was going as 'guide' for my husband to the War Camp since I'd already been there. We were building a group specifically to fight through, not run (unless absolutely necessary on the final stretch).

I had equipped my healing skills since it looked as if we'd have to take the henches when a monk said she'd like to join in (she was capping, I think, and wanted to tag along). We again explained the plan and what healing I could offer the group (which, granted, isn't a whopping amount but it helps if the others can take care of themselves in any sort of way). We trans out and she apparently finally looks at our roster then says, "I'm not monking solo for you guys" and warps away. While it upset me no end, it turned out that the group was (with two exceptions) a bunch of strategy-poor idiots who thought it fun to aggro everyone onto the caster--me (also the only one who could rez them).

She was the fifth monk in two days to abandon a group I was in (with two different chars at different levels). One left in the middle of a co-op because we'd nerfed the bonus, some left when they died (after aggro-ing instead of staying back), some just....left. Overall, I've only had maybe two positive experiences with player healing monks. Can't count Alesia .

A good healer monk is a treasure.
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